AoeStats
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Nomad

507549210Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 72m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1179
+19
🇬🇷 Tatars · Greece
1176
+19
🇬🇷 Italians · Greece
1170
+19
🇨🇭 Maya · Switzerland
1332
-23
🇨🇭 Aztecs · Switzerland
1228
-18
🇨🇭 Dravidians · Switzerland
1171
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 3,361 13:24 19:50 55:51 ⛏ Fish Boom FC
44 3,215 14:51 21:12 35:20 ⚔ Fish Boom into Scouts
39 2,829 14:01 20:38 40:33 ⛏ Fish Boom FC
33 2,394 12:50 22:16 43:13 ⚔ Fish Boom into Towers
33 2,367 13:49 21:45 40:34 ⛏ Fish Boom into Galleys FC
23 1,651 16:25 23:44 46:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,705 29,726 22,910 3,100 99,441 109,467
32,995 31,290 22,160 5,300 91,745 99,943
22,990 31,879 17,645 3,995 76,509 88,770
26,155 31,590 12,645 4,830 75,220 87,812
31,995 17,105 18,730 2,350 70,180 91,646
25,245 24,990 14,170 3,260 67,665 74,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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