AoeStats
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Nomad

507542759Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 40m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tupi · United Kingdom
1166
+13
🇬🇷 Poles · Greece
1162
+14
🇬🇷 Ethiopians · Greece
1156
+14
🇫🇷 Malians · France
1144
-15
🇺🇸 Bulgarians · United States
1128
-14
🇫🇷 Goths · France
1060
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,798 12:53 17:24 37:31 ⛏ Fish Boom FC
40 1,620 14:54 18:57 — ⛏ Fish Boom FC
33 1,331 14:18 21:15 35:29 ⛏ Fish Boom into Fire Galleys FC
30 1,229 15:59 21:04 — ⛏ Fast Castle
28 1,124 13:12 21:00 — ⛏ Fish Boom into Galleys FC
19 775 14:35 27:06 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,400 11,080 9,530 980 37,990 43,505
9,950 9,184 5,210 2,350 26,694 28,316
9,705 9,215 2,380 1,725 23,025 25,641
8,900 8,690 2,780 1,630 22,000 23,219
10,095 5,835 4,400 1,625 21,955 23,370
10,050 7,304 1,825 300 19,479 21,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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