AoeStats
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Arabia

507537760Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 33m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1156
+17
🇦🇷 Saracens · Argentina
1145
+18
🇦🇷 Franks · Argentina
1137
+18
🇬🇧 Bohemians · United Kingdom
1184
-18
🇬🇷 Slavs · Greece
1180
-18
🇬🇷 Chinese · Greece
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,501 10:10 22:59 — ⚔ Archer Rush
42 1,409 9:57 23:30 — ⚔ Scout Rush
42 1,421 9:14 21:47 — ⚔ Scout Rush
37 1,238 10:28 23:24 — ⚔ Scout Rush
36 1,218 10:24 24:08 — ⚔ Skirmisher Rush
28 964 9:33 23:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,100 9,005 5,645 775 23,525 24,343
8,520 7,863 3,650 200 20,233 21,232
9,955 7,334 1,970 850 20,109 21,270
8,990 4,241 4,500 750 18,481 19,228
9,200 6,784 2,040 100 18,124 19,888
8,820 4,613 2,860 135 16,428 18,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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