AoeStats
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Black Forest

510120823Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 66m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Khmer · Portugal
710
+16
🇵🇹 Turks · Portugal
709
+16
🇺🇸 Tupi · United States
718
-16
🇨🇴 Romans · Colombia
709
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,494 12:33 19:05 38:34 ⛏ Fast Castle
20 1,294 12:36 22:39 40:04 ⛏ Fast Castle
18 1,195 9:47 21:36 42:07 ⚔ Archer Rush
17 1,124 12:51 31:33 59:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,360 29,540 27,790 2,050 98,740 119,518
29,850 13,469 14,490 3,265 61,074 63,709
21,625 14,779 19,330 2,610 58,344 69,698
23,860 17,465 7,370 1,900 50,595 63,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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