AoeStats
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Arena

509951024Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 46m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
729
+16
🇨🇱 Cumans · Chile
728
+16
🇺🇸 Tupi · United States
734
-16
🇨🇴 Romans · Colombia
725
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,133 12:04 36:06 —
19 893 10:15 17:33 — ⛏ Fast Castle
16 759 12:23 27:29 — ⚔ M@A Rush
11 528 15:00 27:54 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,325 16,275 5,940 650 35,190 36,633
12,250 10,535 5,390 2,080 30,255 34,060
12,935 7,340 6,370 2,280 28,925 30,623
9,530 7,750 4,870 950 23,100 27,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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