AoeStats
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Arabia

509922952Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 63m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
720
+14
🇨🇴 Romans · Colombia
711
+14
🇫🇷 Persians · France
670
-14
🇩🇪 Portuguese · Germany
665
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,614 10:15 21:19 36:48 ⚔ Archer Rush
25 1,563 10:25 27:15 39:11 ⚔ Scout Rush
21 1,325 12:57 23:02 30:32 ⚔ FC into Skirms
14 904 11:40 25:02 51:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,130 39,834 24,405 2,975 90,344 111,788
31,290 16,894 15,375 6,810 70,369 82,679
18,635 17,344 12,205 3,370 51,554 59,026
17,070 12,178 20,350 1,880 51,478 62,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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