AoeStats
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Fortress

510043925Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 43m 0s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1158
+14
🇻🇳 Turks · Vietnam
1102
+17
🇨🇳 Teutons · China
1096
+17
🇭🇰 Khmer · Hong Kong SAR China
1052
+18
🇩🇪 Portuguese · Germany
1160
-18
🇳🇿 Ethiopians · New Zealand
1151
-18
🇳🇮 Teutons · Nicaragua
1084
-15
🇺🇸 Mongols · United States
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,388 5:39 11:18 25:34 ⛏ Fast Castle
28 1,185 9:02 14:46 32:47 ⛏ Fast Castle
27 1,178 7:20 11:55 25:42 ⛏ Fast Castle
24 1,014 7:59 12:29 32:34 ⛏ Fast Castle
21 910 6:53 12:40 28:46 ⛏ Fast Castle
19 838 7:40 13:51 31:18 ⛏ Fast Castle
18 764 9:13 14:17 32:24 ⛏ Fast Castle
14 615 7:36 14:57 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,335 15,235 25,355 2,935 78,860 79,670
25,415 25,655 10,315 3,470 64,855 72,875
22,060 16,000 9,165 4,440 51,665 55,511
14,075 19,039 10,950 1,125 45,189 60,266
22,005 11,535 8,165 885 42,590 53,399
13,395 13,415 11,310 3,200 41,320 43,121
11,985 15,065 7,045 605 34,700 40,370
12,570 7,700 7,010 785 28,065 31,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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