AoeStats
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Nomad

510040341Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 26m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1288
+9
🇵🇪 Franks · Peru
1167
+13
🇵🇪 Vietnamese · Peru
1100
+16
🇵🇪 Italians · Peru
1096
+16
🇦🇷 Saracens · Argentina
1114
-14
🇹🇼 Koreans · Taiwan
1113
-14
🇳🇮 Vietnamese · Nicaragua
1107
-13
🇺🇸 Armenians · United States
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,023 15:28 19:32 — ⛏ Fish Boom FC
36 975 13:48 18:16 — ⛏ Fish Boom FC
33 891 15:19 19:20 — ⚔ FC into Archers
33 878 15:15 19:35 — ⛏ Fish Boom FC
30 798 15:22 19:51 — ⛏ Fish Boom FC
17 459 14:09 19:22 — ⛏ Fish Boom FC
12 314 14:27 — — ⚔ Towers FC
7 193 20:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,470 8,920 4,280 300 20,970 20,850
8,050 4,995 1,240 1,500 15,785 15,764
5,500 6,770 1,630 1,050 14,950 15,676
4,725 4,960 1,215 985 11,885 11,817
6,165 4,305 1,210 200 11,880 12,975
3,855 3,710 1,965 850 10,380 10,001
3,750 2,200 300 825 7,075 9,190
3,050 2,701 50 180 5,981 7,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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