AoeStats
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Arabia

511042823Analyzed
1v1 RM · 4h ago on Oct 3, 2026· 83m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
532
+11
🇨🇦 Poles · Canada
429
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 4,695 12:19 27:05 44:11 ⚔ Scout Rush
23 1,892 10:51 24:55 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,270 29,056 26,125 4,650 101,101 104,377
37,330 40,790 17,535 3,310 98,965 104,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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