AoeStats
← juan.baldez

Lombardia

509743583Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 48m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1163
+16
🇺🇸 Gurjaras · United States
1159
+16
🇦🇷 Huns · Argentina
1146
+16
🇧🇷 Celts · Brazil
1078
+49
🇹🇷 Armenians · Türkiye
1173
-18
🇳🇮 Spanish · Nicaragua
1161
-17
🇺🇸 Aztecs · United States
1153
-17
🇩🇪 Burgundians · Germany
1133
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,847 9:54 14:23 35:48 ⛏ Fast Castle
35 1,711 11:19 16:41 32:57 ⛏ Fast Castle
34 1,659 11:13 15:36 29:55 ⛏ Fast Castle
27 1,312 12:45 17:40 40:47 ⛏ Fast Castle
26 1,232 10:54 15:31 31:33 ⛏ Fast Castle
24 1,166 13:29 18:28 36:51 ⛏ Fast Castle
21 1,015 10:31 21:02 34:39 ⛏ Fast Castle
13 638 13:24 21:07 30:29 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,625 17,951 13,345 3,400 61,321 67,026
31,415 13,550 12,960 2,935 60,860 72,050
16,030 15,754 13,010 2,515 47,309 54,337
26,665 9,897 9,055 1,590 47,207 54,066
18,225 12,794 10,040 3,350 44,409 63,181
18,530 14,372 9,160 1,080 43,142 46,255
19,415 16,397 3,935 1,625 41,372 42,085
8,285 8,702 6,640 840 24,467 26,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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