AoeStats
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MegaRandom

510646632Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
823
+16
🇺🇸 Magyars · United States
748
+19
🇲🇽 Bohemians · Mexico
849
-19
🇨🇳 Teutons · China
776
-34
Player eAPM Actions Feudal Castle Imperial Opening
16 638 14:11 21:53 28:30 ◆ FC into Fast Imp
15 600 10:53 17:46 33:21 ⛏ Fast Castle
14 570 12:08 20:53 — ⛏ Fast Castle
10 393 12:52 20:38 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,100 9,505 3,875 1,700 27,180 34,357
9,975 8,440 5,295 2,250 25,960 31,739
11,255 7,530 4,320 1,500 24,605 26,514
10,690 8,000 2,285 1,885 22,860 33,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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