AoeStats
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Nomad

508987927Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 44m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
821
+14
🇺🇸 Britons · United States
805
+15
🇺🇸 Magyars · United States
720
+19
🇨🇴 Persians · Colombia
788
-40
🇨🇱 Ethiopians · Chile
780
-16
🇨🇱 Spanish · Chile
772
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 814 16:21 22:09 — ⛏ Fast Castle
14 609 16:20 27:26 41:11 ⛏ Fish Boom FC
13 591 12:08 28:16 — ⛏ Fast Castle
11 475 18:15 28:41 38:31 ⚔ Archers into Towers
11 508 18:10 34:11 — ⚔ M@A into Towers
8 363 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,755 9,620 5,065 2,350 29,790 34,312
8,225 8,385 2,400 1,300 20,310 23,892
9,120 6,150 3,280 1,375 19,925 20,983
6,805 6,365 2,510 3,125 18,805 21,510
7,635 3,405 3,015 2,085 16,140 17,896
1,100 750 0 100 1,950 1,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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