AoeStats
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Marketplace

504400098Analyzed
1v1 RM · 28d ago on Sep 5, 2026· 87m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
714
+18
🇺🇸 Magyars · United States
748
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 1,334 11:11 22:53 33:58 ⛏ Fast Castle
14 1,225 11:21 22:20 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,355 31,103 29,915 4,300 101,673 105,153
20,560 31,670 22,865 5,050 80,145 101,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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