AoeStats
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Black Forest

508867865Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 44m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
969
+11
🇫🇷 Mongols · France
922
+13
🇬🇧 Turks · United Kingdom
833
+17
🇩🇪 Celts · Germany
906
-16
🇹🇷 Bohemians · Türkiye
836
-13
🇬🇧 Britons · United Kingdom
807
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,099 12:58 18:19 35:11 ⛏ Fast Castle
20 894 10:35 17:26 28:16 ⛏ Fast Castle
19 823 11:43 20:23 30:29 ⛏ Fast Castle
15 661 10:36 15:34 34:00 ⛏ Fast Castle
14 604 11:58 17:29 30:44 ⛏ Fast Castle
13 592 11:42 26:46 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,855 22,140 11,210 4,325 53,530 61,594
16,735 7,725 13,720 3,450 41,630 47,839
15,870 15,358 8,450 1,700 41,378 46,849
12,540 17,780 7,135 1,510 38,965 41,029
12,480 14,407 2,840 1,205 30,932 52,179
10,550 7,265 3,740 1,640 23,195 26,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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