AoeStats
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Arena

510948424Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 52m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1214
+13
🇲🇽 Cumans · Mexico
1214
+14
🇹🇼 Persians · Taiwan
1174
-14
🇩🇪 Mongols · Germany
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,903 10:25 14:29 36:03 ⛏ Fast Castle
34 1,754 9:23 22:23 39:57
29 1,508 9:03 20:51 33:24 ⛏ Fast Castle
26 1,337 10:26 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,340 18,049 10,730 2,325 48,444 60,135
16,910 10,950 11,095 2,150 41,105 42,662
15,245 14,835 7,225 2,070 39,375 42,227
7,185 6,290 700 325 14,500 16,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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