AoeStats
← 礁溪羅志祥

African Clearing

510801379Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 43m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1380
+14
🇵🇪 Persians · Peru
1302
+17
🇳🇴 Mongols · Norway
1256
+19
🇳🇱 Chinese · Netherlands
1255
+19
🇹🇼 Spanish · Taiwan
1478
-24
🇭🇰 Bulgarians · Hong Kong SAR China
1333
-18
🇻🇳 Huns · Vietnam
1316
-17
🇹🇼 Persians · Taiwan
1149
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 2,266 12:40 22:58 39:17 ⚔ Scout Rush
40 1,726 12:43 21:26 36:54 ⚔ Scout Rush
40 1,730 13:24 17:20 — ⛏ Fast Castle
39 1,702 13:39 17:19 39:39 ⛏ Fast Castle
31 1,357 13:50 18:18 — ⛏ Fast Castle
30 1,321 13:42 23:32 — ⚔ Fish Boom into Archers
27 1,166 16:03 20:48 41:19 ⛏ Fast Castle
23 1,001 14:04 24:17 —

Resources

Player Food Wood Gold Stone Spent Collected
23,395 15,444 11,820 2,350 53,009 55,673
15,310 8,361 5,760 3,000 32,431 33,705
15,475 11,325 2,585 1,800 31,185 33,485
7,650 10,360 4,960 1,560 24,530 28,019
7,800 8,023 6,815 1,500 24,138 26,182
5,260 10,576 4,515 850 21,201 22,462
8,800 4,800 2,075 2,000 17,675 18,841
7,555 5,425 420 1,310 14,710 15,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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