AoeStats
← minEng [Alca Torda]

Black Forest

510352964Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 59m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
696
+19
🇨🇭 Romans · Switzerland
684
+20
🇸🇰 Britons · Slovakia
670
+20
🇬🇧 Wei · United Kingdom
663
+20
🇮🇳 Bengalis · India
843
-22
🇹🇷 Huns · Türkiye
782
-21
🇵🇹 Vikings · Portugal
720
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🇨🇳 Khmer · China
714
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,741 15:20 24:05 33:45 ⛏ Fast Castle
23 1,343 14:04 21:42 34:15 ⛏ Fish Boom FC
19 1,103 10:57 16:04 31:13 ⛏ Fast Castle
18 1,073 11:55 23:31 33:27 ⛏ Fish Boom FC
16 925 12:20 19:25 39:25 ⛏ Fast Castle
15 903 11:32 19:28 34:51 ⛏ Fast Castle
15 883 13:16 23:33 29:56 ⛏ Fish Boom FC
11 635 18:33 23:46 35:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,450 38,785 22,565 3,220 114,020 128,463
34,715 18,545 21,105 3,550 77,915 85,821
36,295 12,435 25,545 1,600 75,875 83,602
22,595 19,715 17,280 1,720 61,310 74,452
23,755 17,897 14,300 2,350 58,302 60,856
18,685 24,737 10,840 2,925 57,187 65,235
17,000 12,908 8,095 3,390 41,393 57,024
11,370 13,184 9,745 2,050 36,349 55,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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