AoeStats
← minEng [Alca Torda]

Black Forest

509748908Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 51m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
827
+13
🇦🇷 Franks · Argentina
813
+13
🇺🇸 Malians · United States
735
+16
🇺🇸 Spanish · United States
732
+37
🇲🇽 Italians · Mexico
781
-16
🇹🇷 Gurjaras · Türkiye
764
-15
🇪🇸 Persians · Spain
745
-15
🇺🇦 Britons · Ukraine
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,022 13:45 20:18 34:22 ⛏ Fast Castle
16 835 10:20 19:57 31:07 ⛏ Fish Boom FC
16 817 13:02 21:21 36:03 ⛏ Fish Boom FC
15 796 11:31 23:57 29:48 ⛏ Fish Boom FC into Fast Imp
15 794 17:00 21:21 33:25 ⛏ Fast Castle
14 711 13:50 26:31 42:25 ⛏ Fish Boom FC
12 613 13:41 23:04 34:22 ⛏ Fast Castle
10 507 13:14 21:47 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,385 11,820 20,750 1,500 66,455 73,721
21,015 20,732 7,175 2,765 51,687 74,920
23,265 13,681 12,335 2,280 51,561 61,247
20,180 17,810 11,240 1,900 51,130 68,461
22,945 15,014 9,750 950 48,659 76,131
12,680 15,289 8,575 2,475 39,019 47,674
17,490 8,360 11,445 1,525 38,820 48,759
10,360 11,486 5,015 1,185 28,046 34,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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