AoeStats
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MegaRandom

507802227Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 33m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1672
+13
🇨🇳 Armenians · China
1670
+13
🇨🇳 Lithuanians · China
1602
+16
🇫🇷 Goths · France
1560
+17
🇬🇪 Berbers · Georgia
1653
-17
🇬🇪 Hindustanis · Georgia
1637
-16
🇬🇪 Inca · Georgia
1580
-14
🇬🇪 Turks · Georgia
1538
-12
Player eAPM Actions Feudal Castle Imperial Opening
87 2,957 10:35 25:34 — ⚔ Archers into Fish Boom
66 2,225 12:58 22:02 — ⚔ Fish Boom into Archers
51 1,719 13:20 17:28 — ⚔ Fish Boom FC into Archers
44 1,495 12:39 26:50 — ⚔ Fish Boom into Scouts
42 1,420 12:13 19:52 — ⚔ Fish Boom into Scouts
38 1,304 11:55 19:50 — ⛏ Fast Castle
34 1,138 14:47 18:24 — ⛏ Fish Boom FC
32 1,091 12:50 17:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,300 12,866 3,665 300 27,131 29,306
10,060 10,512 4,030 975 25,577 26,228
8,825 11,231 3,765 510 24,331 25,717
8,170 9,999 3,120 300 21,589 24,882
9,560 7,817 2,750 300 20,427 21,894
7,150 8,931 3,725 585 20,391 21,234
7,170 8,582 2,525 980 19,257 20,981
8,660 7,326 2,135 100 18,221 18,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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