AoeStats
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Fortress

507793205Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 37m 33s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Persians · Malaysia
1857
+14
🇨🇿 Khmer · Czechia
1695
+20
🇦🇷 Ethiopians · Argentina
1650
+22
🇸🇰 Koreans · Slovakia
1623
+23
🇹🇷 Italians · Türkiye
1846
-22
🇹🇷 Saracens · Türkiye
1812
-21
🇹🇷 Khmer · Türkiye
1766
-19
🇹🇷 Wu · Türkiye
1731
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 2,719 7:21 10:53 25:10 ⛏ Fast Castle
46 1,711 8:36 12:10 24:31 ⛏ Fast Castle
46 1,711 7:31 11:35 24:55 ⛏ Fast Castle
36 1,360 7:08 10:50 27:43 ⛏ Fast Castle
36 1,342 7:24 11:15 25:34 ⛏ Fast Castle
35 1,311 7:39 11:55 17:11 ◆ FC into Fast Imp
33 1,222 8:01 10:42 24:06 ⛏ Fast Castle
33 1,252 7:12 11:08 24:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,500 12,400 17,355 1,700 68,955 74,579
38,430 12,100 15,275 3,000 68,805 70,798
29,715 18,865 14,715 3,155 66,450 66,988
19,720 21,194 14,665 3,200 58,779 61,680
17,875 24,785 12,030 1,180 55,870 62,804
20,315 9,570 11,955 7,415 49,255 51,056
13,875 16,850 3,280 4,355 38,360 42,182
8,670 10,338 9,435 750 29,193 32,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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