AoeStats
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Arena

507399322Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 28m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1647
+3
🇦🇷 Spanish · Argentina
1075
+21
🇦🇷 Slavs · Argentina
1017
+23
🇦🇷 Hindustanis · Argentina
1258
-16
🇦🇷 Saracens · Argentina
1238
-16
🇦🇷 Vietnamese · Argentina
1228
-15
Player eAPM Actions Feudal Castle Imperial Opening
82 2,334 10:47 14:25 — ⛏ Fast Castle
56 1,601 9:15 20:09 — ⚔ Archers into Skirms
42 1,195 9:45 22:17 — ⚔ Archer Rush
35 1,005 13:07 18:09 — ⛏ Fast Castle
30 848 11:09 16:50 — ⛏ Fast Castle
18 525 11:15 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,880 7,335 1,855 850 18,920 21,135
7,095 4,820 1,835 1,070 14,820 15,088
5,000 5,316 1,975 200 12,491 14,623
3,850 4,790 1,285 1,060 10,985 12,295
4,745 2,815 710 850 9,120 11,506
4,470 2,715 900 5 8,090 8,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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