AoeStats
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Arena

507393832Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 50m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1645
+2
🇦🇷 Spanish · Argentina
1056
+19
🇦🇷 Cumans · Argentina
996
+21
🇦🇷 Burgundians · Argentina
1184
-15
🇦🇷 Ethiopians · Argentina
1181
-15
🇦🇷 Maya · Argentina
1128
-12
Player eAPM Actions Feudal Castle Imperial Opening
84 4,204 10:25 14:41 36:39 ⛏ Fast Castle
56 2,819 11:14 15:24 30:31 ⚔ FC into Scouts
47 2,351 9:43 15:18 — ⛏ Fast Castle
33 1,654 12:14 16:46 32:56 ⛏ Fast Castle
30 1,515 10:07 13:43 32:26 ⛏ Fast Castle
29 1,447 10:51 23:54 39:22 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
38,605 16,175 17,610 2,180 74,570 80,680
30,145 16,805 12,215 4,065 63,230 65,516
23,805 13,935 12,820 200 50,760 54,338
16,115 12,470 7,640 1,630 37,855 45,267
12,785 10,045 4,010 2,800 29,640 32,459
9,100 10,866 5,905 1,555 27,426 30,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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