AoeStats
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Lombardia

507181629Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 59m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1811
+9
🇧🇪 Franks · Belgium
1651
+15
🇦🇷 Slavs · Argentina
1647
+15
🇦🇷 Persians · Argentina
1559
+19
🇧🇷 Mongols · Brazil
1682
-16
🇨🇦 Maya · Canada
1674
-16
🇧🇷 Georgians · Brazil
1651
-15
🇧🇷 Khmer · Brazil
1536
-11
Player eAPM Actions Feudal Castle Imperial Opening
82 4,913 8:52 22:58 40:05 ⚔ Scout Rush
60 3,578 8:55 19:39 40:00 ⚔ Scout Rush
44 2,639 9:11 21:44 38:43 ⚔ Scout Rush
43 2,605 8:00 20:34 39:02 ⚔ Scout Rush
43 2,607 10:10 24:30 40:38 ⚔ Archer Rush
42 2,491 10:44 15:19 34:22 ⛏ Fast Castle
39 2,358 12:21 15:07 39:48 ⛏ Fast Castle
35 2,121 11:25 14:58 26:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,710 39,628 28,210 4,750 106,298 118,170
37,390 37,972 22,725 5,100 103,187 104,490
44,800 29,265 23,740 2,565 100,370 106,471
28,970 34,798 26,465 4,905 95,138 106,674
32,030 37,832 21,370 3,185 94,417 100,077
38,205 37,038 16,540 2,410 94,193 96,748
36,935 27,894 20,105 7,115 92,049 101,512
28,090 32,085 18,825 4,485 83,485 88,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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