AoeStats
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Fortress

507180276Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 17m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1760
+12
🇨🇦 Vietnamese · Canada
1650
+16
🇨🇿 Shu · Czechia
1548
+20
🇨🇴 Vikings · Colombia
1535
+20
🇧🇴 Muisca · Bolivia
1688
-19
🇧🇪 Burgundians · Belgium
1651
-17
🇦🇷 Bohemians · Argentina
1647
-17
🇺🇸 Koreans · United States
1598
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 796 5:46 17:15 — ⛏ Fast Castle
43 740 7:54 11:30 — ⛏ Fast Castle
42 731 8:10 11:53 — ⛏ Fast Castle
37 649 7:34 11:34 — ⛏ Fast Castle
21 364 7:33 11:35 — ⛏ Fast Castle
17 288 9:01 13:13 17:03 ◆ FC into Fast Imp
14 238 7:38 12:02 — ⛏ Fast Castle
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,950 4,136 650 100 9,836 10,767
4,375 3,715 200 300 8,590 8,701
3,980 3,435 1,065 0 8,480 8,696
3,700 2,040 1,000 0 6,740 8,375
2,400 1,455 200 0 4,055 5,573
2,525 878 200 0 3,603 4,890
2,225 1,050 200 0 3,475 5,105
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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