AoeStats
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Arena

506724787Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 36m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1642
+5
🇦🇷 Khmer · Argentina
1129
+23
🇦🇷 Spanish · Argentina
1057
+26
🇮🇹 Byzantines · Italy
1315
-18
🇮🇹 Gurjaras · Italy
1314
-18
🇮🇹 Britons · Italy
1314
-18
Player eAPM Actions Feudal Castle Imperial Opening
72 2,647 10:31 14:25 — ⛏ Fast Castle
45 1,658 10:31 14:28 35:55 ⛏ Fast Castle
39 1,416 11:54 17:36 — ⛏ Fast Castle
38 1,382 11:00 15:32 — ⚔ FC into Archers
38 1,397 10:14 23:35 — ⚔ Archer Rush
20 723 10:48 13:59 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,925 9,865 5,570 1,050 37,410 44,087
8,800 10,050 3,210 200 22,260 23,670
9,690 8,560 2,980 1,020 22,250 23,972
8,350 6,090 2,005 1,705 18,150 20,183
6,850 6,703 4,015 100 17,668 18,984
7,925 4,795 2,605 1,300 16,625 18,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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