AoeStats
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Black Forest

506704461Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 102m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1317
+16
🇩🇪 Berbers · Germany
1308
+16
🇩🇪 Bohemians · Germany
1283
+17
🇩🇪 Byzantines · Germany
1229
+18
🇦🇷 Franks · Argentina
1671
-29
🇦🇷 Magyars · Argentina
1351
-20
🇦🇷 Khmer · Argentina
1139
-10
🇦🇷 Spanish · Argentina
1065
-8
Player eAPM Actions Feudal Castle Imperial Opening
74 7,634 15:15 18:59 29:58 ⛏ Fast Castle
39 3,951 14:04 19:07 35:43 ⛏ Fast Castle
32 3,314 10:55 14:26 28:32 ⛏ Fast Castle
30 3,077 9:45 16:03 31:30 ⛏ Fast Castle
30 3,112 13:40 18:29 36:49 ⛏ Fast Castle
29 2,949 17:02 22:08 36:59 ⛏ Fast Castle
25 2,540 12:43 19:36 34:33 ⛏ Fast Castle
20 2,095 12:36 16:44 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
135,875 88,582 53,020 5,210 282,687 298,362
108,335 41,306 88,975 6,160 244,776 260,914
77,485 102,475 49,875 5,285 235,120 264,942
78,500 95,450 38,810 7,915 220,675 241,735
69,045 53,736 92,255 3,755 218,791 233,489
54,200 86,779 64,235 8,430 213,644 263,654
132,885 15,711 39,360 2,250 190,206 201,813
88,210 42,802 21,585 3,985 156,582 202,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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