AoeStats
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Arena

510994666Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 65m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
723
+11
🇦🇺 Spanish · Australia
717
+12
🇮🇳 Sicilians · India
605
+16
🇬🇷 Khmer · Greece
660
-15
🇮🇹 Turks · Italy
611
-13
🇵🇱 Japanese · Poland
572
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 2,074 10:54 22:21 29:41 ⛏ Fast Castle
19 1,234 9:44 23:56 36:04
11 693 13:10 24:23 38:43 ⛏ Fast Castle
9 617 12:51 19:03 31:54 ⛏ Fast Castle
8 502 14:24 20:28 38:02 ⛏ Fast Castle
8 523 12:18 20:03 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,300 21,735 17,120 3,085 74,240 90,326
25,315 15,835 11,790 2,275 55,215 86,891
17,385 11,040 11,215 2,420 42,060 51,637
17,700 12,075 7,380 3,770 40,925 61,419
11,080 6,100 8,040 3,390 28,610 33,467
8,455 7,580 3,250 1,550 20,835 23,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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