AoeStats
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Black Forest

510968381Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 28m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
694
+9
🇮🇹 Persians · Italy
618
+11
🇪🇸 Turks · Spain
582
+13
🇨🇳 Teutons · China
376
+21
🇮🇳 Persians · India
571
-16
🇨🇳 Huns · China
493
-13
🇨🇳 Chinese · China
493
-13
🇨🇳 Wei · China
476
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 586 17:09 28:12 — ⚔ Towers FC
17 483 11:56 18:36 — ⛏ Fast Castle
15 444 12:20 23:09 — ⛏ Fast Castle
14 410 15:37 — — ⛏ Fast Castle
12 357 11:20 24:24 — ⚔ Archer Rush
9 261 17:56 26:56 — ⚔ Towers FC
9 265 13:53 20:53 — ⛏ Fast Castle
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,300 7,190 1,315 250 14,055 15,578
5,185 4,929 1,470 940 12,524 14,142
5,960 4,385 975 390 11,710 14,887
4,245 3,935 650 1,000 9,830 12,418
4,765 3,903 480 420 9,568 13,960
5,235 2,855 350 370 8,810 11,652
4,490 3,073 410 125 8,098 9,569
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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