AoeStats
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Lombardia

508580251Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 35m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
975
+15
🇦🇷 Hindustanis · Argentina
777
+22
🇺🇸 Britons · United States
953
-19
🇲🇽 Huns · Mexico
916
-47
Player eAPM Actions Feudal Castle Imperial Opening
21 727 11:16 21:03 — ⛏ Fast Castle
18 634 11:09 17:05 — ⛏ Fast Castle
12 433 10:56 17:57 33:09 ⛏ Fast Castle
8 280 12:38 20:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,660 5,430 1,820 2,310 17,220 18,179
7,005 6,225 2,170 1,110 16,510 18,649
7,935 4,026 2,570 100 14,631 18,761
5,095 3,580 955 405 10,035 12,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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