AoeStats
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Lombardia

508574759Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 47m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
58 2,726 12:13 16:33 35:22 ⛏ Fast Castle
36 1,698 9:20 23:10 39:15 ⚔ Scout Rush
32 1,513 9:56 15:31 32:01 ⛏ Fast Castle
27 1,298 10:54 18:24 37:51 ⛏ Fast Castle
24 1,155 10:33 15:11 28:18 ⛏ Fast Castle
21 1,002 12:09 21:29 34:14
16 738 11:43 17:43 31:12 ⛏ Fast Castle
10 485 12:56 30:18 —

Resources

Player Food Wood Gold Stone Spent Collected
22,665 19,998 19,795 1,220 63,678 70,337
23,665 24,987 10,920 2,960 62,532 69,325
26,415 12,330 7,290 2,945 48,980 62,647
22,385 13,340 9,310 1,500 46,535 49,773
20,055 8,613 12,845 1,165 42,678 48,176
14,385 17,361 9,665 950 42,361 48,170
11,350 12,025 9,035 2,435 34,845 43,735
6,790 4,375 290 0 11,455 11,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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