AoeStats
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Black Forest

504168443Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 34m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,463 10:31 14:19 31:15 ⛏ Fast Castle
37 1,265 11:39 16:01 — ⛏ Fast Castle
37 1,252 10:29 25:02 —
35 1,183 11:23 15:47 — ⛏ Fast Castle
33 1,136 11:55 23:46 — ⚔ Archers into Skirms
30 1,012 11:25 16:32 — ⛏ Fast Castle
30 1,031 11:09 16:29 31:23 ⛏ Fast Castle
29 988 12:26 16:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,895 13,855 1,340 300 27,390 30,738
11,380 8,239 2,755 1,755 24,129 28,927
9,300 11,072 3,215 375 23,962 26,322
9,930 10,180 2,935 850 23,895 32,323
10,855 6,235 3,245 1,925 22,260 24,890
10,090 6,995 2,145 200 19,430 24,566
9,880 6,500 2,330 620 19,330 21,950
6,130 4,702 975 950 12,757 13,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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