AoeStats
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Arena

504011755Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 74m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Saracens · Indonesia
1292
+15
🇨🇳 Poles · China
1278
+16
🇹🇼 Mapuche · Taiwan
1210
+19
🇭🇰 Shu · Hong Kong SAR China
1207
+19
🇫🇷 Celts · France
1332
-19
🇫🇷 Mongols · France
1290
-18
🇷🇺 Italians · Russia
1280
-18
🇨🇳 Inca · China
1204
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 4,268 10:01 14:02 29:50 ⛏ Fast Castle
49 3,618 10:50 14:41 36:52 ⛏ Fast Castle
42 3,144 12:36 16:34 33:04 ⛏ Fast Castle
42 3,144 9:45 16:48 35:17 ⛏ Fast Castle
38 2,815 8:28 20:09 30:59 ⚔ Archer Rush
32 2,395 10:09 14:36 27:38 ⛏ Fast Castle
25 1,863 11:21 15:09 29:51 ⛏ Fast Castle
22 1,598 11:19 16:15 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,945 42,640 28,320 5,240 135,145 156,362
70,090 28,890 23,200 3,780 125,960 135,759
63,725 28,465 26,010 1,295 119,495 126,226
36,515 32,355 21,145 4,430 94,445 105,368
41,110 32,175 8,140 5,810 87,235 97,682
30,860 31,000 7,085 3,295 72,240 77,437
17,830 27,930 20,970 1,560 68,290 78,689
35,075 23,800 8,565 755 68,195 72,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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