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Hill Fort

504000478Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 53m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1490
+13
🇩🇪 Persians · Germany
1462
+14
🇨🇦 Japanese · Canada
1367
+18
🇮🇩 Portuguese · Indonesia
1286
+22
🇺🇸 Goths · United States
1437
-18
🇨🇳 Italians · China
1431
-17
🇦🇺 Gurjaras · Australia
1418
-17
🇨🇳 Malay · China
1387
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,937 10:18 20:33 36:55 ⚔ Archer Rush
47 2,520 8:58 20:56 26:48 ⛏ Fish Boom FC
44 2,348 9:15 16:25 31:41 ⛏ Fast Castle
41 2,163 10:52 15:19 32:41 ⛏ Fast Castle
36 1,930 12:28 16:47 40:43 ⛏ Fast Castle
28 1,499 10:13 20:56 38:54 ⛏ Fast Castle
28 1,509 10:34 14:36 30:12 ⛏ Fast Castle
27 1,463 9:16 19:25 45:04 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,610 24,239 20,280 2,620 76,749 84,872
26,940 30,205 13,305 5,205 75,655 85,421
23,360 24,698 7,490 4,300 59,848 76,583
15,390 22,824 14,525 4,945 57,684 67,242
24,710 18,680 12,045 2,150 57,585 61,189
20,170 15,288 15,855 4,485 55,798 66,334
27,120 11,832 10,195 955 50,102 53,084
18,995 11,728 7,195 1,600 39,518 45,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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