AoeStats
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Arena

503944504Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 71m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1291
+17
🇺🇸 Lithuanians · United States
1289
+17
🇲🇽 Britons · Mexico
1285
+17
🇲🇽 Cumans · Mexico
1280
+18
🇨🇦 Spanish · Canada
1387
-20
🇦🇺 Hindustanis · Australia
1328
-18
🇮🇩 Saracens · Indonesia
1307
-17
🇨🇦 Mongols · Canada
1248
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,655 9:30 21:20 35:03 ⛏ Fast Castle
51 3,609 10:18 14:41 29:07 ⛏ Fast Castle
50 3,578 11:24 15:20 29:30 ⛏ Fast Castle
47 3,357 10:06 13:51 38:44 ⛏ Fast Castle
46 3,243 9:27 22:09 34:58 ⚔ Towers FC
38 2,729 10:45 15:04 35:28 ⛏ Fast Castle
37 2,631 10:45 15:30 31:25 ⛏ Fast Castle
21 1,509 10:15 15:04 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,210 37,450 32,165 5,660 140,485 158,969
75,275 30,600 30,425 2,800 139,100 144,088
51,265 48,225 24,870 6,360 130,720 147,604
54,085 44,185 26,390 3,700 128,360 134,146
63,260 25,315 26,245 5,890 120,710 132,353
34,330 41,062 12,435 1,280 89,107 105,441
24,280 29,262 16,435 5,165 75,142 88,721
30,285 24,414 10,560 3,060 68,319 72,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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