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African Clearing

503919926Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 70m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1599
+8
🇺🇸 Malians · United States
1373
+18
🇲🇽 Spanish · Mexico
1350
+18
🇮🇩 Persians · Indonesia
1300
+20
🇦🇷 Mongols · Argentina
1437
-17
🇨🇱 Hindustanis · Chile
1427
-17
🇹🇼 Jurchens · Taiwan
1398
-16
🇦🇷 Britons · Argentina
1369
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,825 13:21 17:22 38:44 ⛏ Fast Castle
48 3,436 12:56 16:58 34:32 ⛏ Fast Castle
44 3,088 15:19 44:46 64:17 ⚔ Archer Rush
39 2,783 14:29 18:14 64:26 ⛏ Fast Castle
38 2,715 13:21 23:09 66:11 ⚔ Scout Rush
36 2,588 13:35 22:16 52:47
35 2,513 12:32 19:50 34:45 ⛏ Fish Boom FC
26 1,812 12:40 20:31 45:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,165 24,199 48,480 2,565 128,409 137,450
58,370 25,642 25,175 5,280 114,467 119,317
49,945 22,328 27,715 2,450 102,438 103,162
28,840 30,003 12,260 3,200 74,303 77,234
30,565 24,491 8,655 1,950 65,661 71,904
29,480 14,443 14,500 3,850 62,273 66,607
22,295 21,935 5,515 2,540 52,285 57,706
18,215 17,456 8,330 3,215 47,216 50,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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