AoeStats
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Four Lakes

503572535Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 8m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1425
+12
🇨🇳 Dravidians · China
1383
+14
🇨🇳 Persians · China
1332
+16
1331
+16
🇺🇸 Khmer · United States
1387
-17
🇦🇺 Malay · Australia
1330
-14
🇮🇩 Poles · Indonesia
1314
-14
🇭🇰 Wu · Hong Kong SAR China
1312
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 481 — — — ⛏ Fish Boom
41 354 — — —
39 337 — — —
37 317 — — — ⛏ Fish Boom
33 287 — — —
30 259 — — —
27 234 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 800 0 0 2,400 2,483
1,500 681 0 0 2,181 2,173
1,300 450 50 0 1,800 1,981
800 225 0 0 1,025 1,144
750 150 0 0 900 970
750 125 0 0 875 960
700 150 0 0 850 922
0 0 0 0 0 320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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