AoeStats
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Arabia

503548171Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 45m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1309
+13
🇮🇩 Berbers · Indonesia
1300
+14
🇺🇸 Italians · United States
1249
+16
1214
+18
🇻🇳 Ethiopians · Vietnam
1270
-16
🇻🇳 Britons · Vietnam
1248
-15
🇻🇳 Magyars · Vietnam
1241
-15
🇻🇳 Persians · Vietnam
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,037 9:30 22:47 39:44 ⚔ Scout Rush
57 2,592 9:48 26:20 — ⚔ Scout Rush
56 2,519 10:20 25:37 41:06 ⚔ Archer Rush
55 2,497 8:49 23:24 42:59 ⚔ Scout Rush
47 2,121 9:13 27:13 40:11 ⚔ Archer Rush
46 2,064 8:52 20:05 36:23 ⚔ Scout Rush
35 1,586 9:33 22:23 38:29 ⚔ Archers into Skirms
25 1,116 9:28 30:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,450 12,150 10,635 860 53,095 59,752
18,290 13,534 9,410 1,730 42,964 43,188
20,655 9,066 9,940 300 39,961 43,625
14,695 14,553 5,925 1,600 36,773 40,772
21,150 11,072 4,090 430 36,742 45,237
9,895 11,649 9,250 1,500 32,294 35,974
12,040 11,032 5,035 2,730 30,837 33,810
9,840 11,052 5,980 445 27,317 32,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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