AoeStats
← Gurk Han

Arena

509898974Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
862
+33
🇨🇳 Teutons · China
862
+33
🇹🇷 Bohemians · Türkiye
914
-18
🇹🇷 Huns · Türkiye
912
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,872 11:09 15:15 35:26 ⛏ Fast Castle
33 1,636 11:42 16:45 32:35 ⛏ Fast Castle
25 1,224 11:33 16:47 31:59 ⛏ Fast Castle
21 1,026 11:54 16:13 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,005 13,900 14,270 2,940 51,115 65,230
15,700 17,650 8,810 1,615 43,775 44,033
13,800 14,275 8,780 2,900 39,755 48,272
11,710 12,870 8,410 3,060 36,050 44,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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