AoeStats
← Gurk Han

Arena

508937687Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 70m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
896
+18
🇹🇷 Spanish · Türkiye
894
+18
🇨🇭 Cumans · Switzerland
929
-18
🇨🇭 Bulgarians · Switzerland
929
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,164 10:23 24:15 40:25 ⛏ Fast Castle
27 1,925 10:59 15:21 45:16 ⛏ Fast Castle
21 1,459 10:08 21:37 31:48
16 1,145 11:12 15:45 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,500 23,130 9,370 3,100 68,100 78,123
32,010 12,935 16,920 4,850 66,715 86,224
24,385 21,760 14,785 1,600 62,530 90,444
15,565 11,410 6,205 3,030 36,210 38,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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