AoeStats
← Gurk Han

Arena

508683158Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 48m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
898
+14
🇹🇷 Spanish · Türkiye
896
+14
🇺🇸 Khitans · United States
854
-14
🇻🇳 Franks · Vietnam
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,552 11:33 17:34 — ⛏ Fast Castle
27 1,327 11:44 18:30 47:42 ⛏ Fast Castle
27 1,291 11:25 15:44 — ⛏ Fast Castle
18 893 11:54 16:03 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,280 8,135 7,260 2,150 36,825 39,834
9,650 10,280 4,930 1,795 26,655 31,654
10,330 5,680 5,620 1,660 23,290 27,536
8,435 5,890 3,015 1,700 19,040 20,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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