AoeStats
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Nomad

507916194Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 33m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
846
+18
🇦🇷 Spanish · Argentina
772
+19
🇰🇷 Burgundians · South Korea
973
-70
🇭🇰 Persians · Hong Kong SAR China
729
-29
Player eAPM Actions Feudal Castle Imperial Opening
26 872 12:56 24:17 —
22 729 17:07 26:15 —
15 507 15:38 26:30 — ⛏ FC into Fish Boom
10 321 21:04 30:27 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
9,060 5,581 970 100 15,711 18,055
7,020 4,695 2,570 465 14,750 17,251
5,925 2,930 1,160 225 10,240 11,297
5,375 2,705 480 100 8,660 9,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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