AoeStats
← nlhoekstra95

Arabia

509341708Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 43m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
983
+13
🇳🇱 Celts · Netherlands
960
+13
🇲🇽 Mongols · Mexico
912
-29
🇺🇸 Turks · United States
898
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,658 9:08 23:19 — ⚔ Scout Rush
24 1,071 10:20 20:51 35:57 ⚔ M@A FC
13 573 9:52 21:52 42:24 ⛏ Fast Castle
8 344 12:19 24:38 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,320 10,041 5,850 1,050 32,261 36,005
8,885 8,784 4,565 1,225 23,459 25,744
6,635 7,352 2,660 1,150 17,797 20,250
6,165 4,585 1,835 750 13,335 13,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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