AoeStats
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Arabia

509990309Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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901
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879
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917
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🇬🇧 Romans · United Kingdom
859
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🇬🇧 Franks · United Kingdom
812
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🇬🇧 Wei · United Kingdom
803
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,885 10:53 15:30 40:19 ⛏ Fast Castle
25 1,158 11:16 17:43 32:38 ⛏ Fast Castle
24 1,100 10:52 23:41 — ⚔ Scout Rush
17 793 9:55 25:13 — ⚔ Archer Rush
14 659 11:04 17:03 32:11 ⛏ Fast Castle
13 613 9:50 18:38 42:21 ⛏ Fast Castle
11 497 15:38 20:56 — ⛏ Fast Castle
11 501 11:17 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,420 16,085 9,655 200 40,360 45,498
20,100 8,292 9,605 750 38,747 41,518
15,380 5,065 8,445 750 29,640 36,253
12,045 7,360 4,515 830 24,750 31,092
7,760 6,880 2,890 1,590 19,120 23,088
7,550 2,610 1,670 1,780 13,610 15,410
3,920 4,800 1,835 2,375 12,930 13,382
6,095 3,853 1,460 140 11,548 12,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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