AoeStats
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Black Forest

510539856Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 65m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Slavs · Israel
1302
+15
🇦🇺 Khitans · Australia
1293
+16
🇺🇸 Teutons · United States
1282
+16
🇵🇱 Romans · Poland
1326
-17
🇵🇱 Lithuanians · Poland
1298
-16
🇨🇴 Teutons · Colombia
1244
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,904 9:53 14:30 28:44 ⛏ Fast Castle
52 3,451 11:55 16:22 32:51 ⛏ Fast Castle
39 2,600 10:34 15:49 29:14 ⛏ Fish Boom FC
33 2,189 14:04 20:55 33:36 ⛏ Fish Boom FC
33 2,182 12:42 17:06 30:35 ⛏ Fish Boom FC
27 1,772 11:58 16:10 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,730 53,332 29,620 3,300 135,982 145,285
49,895 38,276 36,490 5,185 129,846 158,866
52,565 45,037 22,805 3,005 123,412 126,185
46,140 45,918 17,670 2,695 112,423 125,203
42,380 43,245 21,560 1,600 108,785 124,827
44,825 28,846 20,705 3,565 97,941 101,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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