AoeStats
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Black Forest

510536360Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 22m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Franks · Israel
1286
+16
🇦🇺 Khmer · Australia
1277
+16
🇺🇸 Teutons · United States
1265
+17
🇺🇸 Vietnamese · United States
1370
-20
🇧🇷 Burmese · Brazil
1267
-16
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 846 9:28 14:07 — ⛏ Fast Castle
32 715 11:04 — — ⚔ M@A Rush
30 672 12:06 15:39 — ⛏ Fast Castle
21 470 11:23 15:08 — ⛏ Fast Castle
18 394 12:15 16:52 — ⛏ Fast Castle
16 360 11:55 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,000 3,385 250 470 10,105 10,662
3,675 3,140 795 1,300 8,910 9,928
4,475 3,778 250 405 8,908 9,734
4,840 2,930 925 130 8,825 9,288
3,000 2,430 590 200 6,220 6,746
3,250 1,370 275 65 4,960 7,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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