AoeStats
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Black Forest

510520461Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 47m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Persians · Israel
1294
+13
🇦🇺 Bohemians · Australia
1280
+15
🇺🇸 Teutons · United States
1269
+14
🇷🇺 Inca · Russia
1242
-14
🇹🇼 Mongols · Taiwan
1239
-14
🇹🇼 Persians · Taiwan
1232
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,973 9:46 15:03 28:58 ⛏ Fast Castle
31 1,504 12:11 18:03 32:58 ⛏ Fast Castle
26 1,221 13:12 17:44 33:28 ⛏ Fast Castle
26 1,219 11:21 14:47 28:46 ⛏ Fast Castle
24 1,147 16:10 22:27 33:46 ⛏ Fast Castle
18 874 12:51 17:44 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,460 25,660 15,540 3,750 90,410 98,101
40,745 20,080 16,250 3,000 80,075 90,868
20,980 21,988 24,455 2,135 69,558 84,660
24,545 26,737 11,035 3,180 65,497 71,415
25,435 28,845 6,355 1,765 62,400 74,436
24,695 19,582 12,395 2,975 59,647 69,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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