AoeStats
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Arena

510043142Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 56m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1408
+11
🇸🇬 Mongols · Singapore
1408
+11
🇮🇳 Ethiopians · India
1329
+13
🇹🇼 Gurjaras · Taiwan
1232
+17
🇨🇱 Turks · Chile
1324
-16
🇮🇱 Hindustanis · Israel
1290
-13
🇺🇸 Italians · United States
1264
-12
🇦🇺 Byzantines · Australia
1237
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,698 10:08 13:52 28:18 ⛏ Fast Castle
47 2,681 10:11 14:44 29:20 ⛏ Fast Castle
38 2,170 9:32 13:30 29:51 ⛏ Fast Castle
37 2,066 11:55 15:39 29:58 ⛏ Fast Castle
37 2,112 10:00 14:37 35:05 ⛏ Fast Castle
36 2,023 10:33 14:11 32:53 ⛏ Fast Castle
33 1,868 11:03 15:50 28:48 ⛏ Fast Castle
17 964 11:39 15:39 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,210 19,440 25,385 7,550 100,585 117,697
40,505 24,260 21,775 8,600 95,140 102,230
41,195 20,650 18,570 1,050 81,465 94,157
18,825 35,560 20,215 1,700 76,300 90,845
32,500 17,620 17,960 1,600 69,680 73,519
19,600 20,290 13,285 3,300 56,475 60,126
19,085 22,665 7,795 1,880 51,425 62,291
20,185 20,350 7,890 2,135 50,560 52,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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