AoeStats
← Goku_San

Black Forest

510041386Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 21m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1320
+18
🇮🇱 Bohemians · Israel
1270
+20
🇮🇱 Mongols · Israel
1244
+21
🇺🇸 Italians · United States
1243
+21
🇹🇼 Britons · Taiwan
1375
-20
🇹🇼 Khmer · Taiwan
1373
-20
🇨🇳 Persians · China
1368
-20
🇨🇳 Mongols · China
1354
-20
Player eAPM Actions Feudal Castle Imperial Opening
56 1,196 15:01 — — ⚔ Tower Rush
48 1,027 10:23 15:38 — ⛏ Fast Castle
42 908 9:47 14:17 — ⛏ Fast Castle
39 829 — — —
32 685 12:04 16:16 — ⛏ Fast Castle
24 506 10:39 14:38 — ⛏ Fast Castle
23 498 13:05 16:02 — ⛏ Fast Castle
17 359 12:58 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 5,040 400 300 11,065 11,151
5,125 3,290 490 300 9,205 9,456
4,275 3,672 625 100 8,672 8,911
4,750 3,030 450 305 8,535 10,099
3,675 2,899 495 790 7,859 7,858
4,075 2,655 385 620 7,735 8,336
3,650 1,709 50 540 5,949 6,172
2,550 1,525 50 0 4,125 6,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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