AoeStats
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Arena

509623916Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Celts · Israel
1251
+16
🇺🇸 Italians · United States
1187
+19
🇮🇳 Britons · India
1391
-23
🇮🇳 Khitans · India
1109
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,130 10:55 15:53 46:52 ⛏ Fast Castle
42 1,976 10:05 15:50 37:21 ⛏ Fast Castle
37 1,721 10:35 14:40 33:30 ⛏ Fast Castle
21 983 10:48 15:36 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,690 18,055 10,220 3,110 57,075 65,581
20,730 15,722 12,965 2,925 52,342 57,522
20,955 13,270 7,955 2,580 44,760 51,069
16,985 12,765 6,210 850 36,810 44,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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