AoeStats
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Oasis

509612770Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 47m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1235
+16
🇹🇷 Wei · Türkiye
1226
+16
🇳🇴 Slavs · Norway
1181
+18
🇬🇧 Chinese · United Kingdom
1154
+19
🇬🇧 Hindustanis · United Kingdom
1290
-21
🇮🇱 Malay · Israel
1270
-19
🇺🇸 Teutons · United States
1203
-16
🇨🇳 Japanese · China
1124
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,298 8:48 14:48 27:45 ⛏ Fast Castle
43 2,068 10:32 19:47 36:44 ⛏ Fast Castle
36 1,708 10:48 24:43 39:27 ⚔ Archer Rush
29 1,386 11:36 15:47 31:27 ⛏ Fast Castle
23 1,086 9:56 21:58 35:08 ⚔ Scout Rush
21 1,008 8:59 22:46 39:56 ⚔ Scout Rush
18 854 11:09 19:23 30:19 ⚔ FC into Scouts
14 652 10:26 28:08 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,205 18,756 13,320 2,600 58,881 68,583
18,340 20,310 7,660 1,840 48,150 54,701
15,995 13,947 10,345 5,605 45,892 57,546
11,130 21,109 10,170 1,050 43,459 48,898
20,540 13,225 6,475 1,600 41,840 59,267
19,830 10,357 8,945 1,570 40,702 43,343
10,475 8,955 2,675 1,050 23,155 33,838
7,635 6,185 980 300 15,100 17,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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